Particle System Control
Particle System Control manages particle playback, emission rates, and simulation — essential for VFX triggers, environmental effects, and dynamic particle systems.
Overview
Purpose: Control particle system playback and properties
Common Use Cases:
- Particle Playback: Start/stop particle emission
- Emission Control: Dynamic emission rate changes
- Particle Looping: Continuous particle effects
- Simulation Control: Particle simulation management
Animation Types
Playback Animations
- Play Particles — Start particle emission
- Stop Particles — Stop particle emission
- Loop Particles — Continuous particle loop
Property Animations
- Emission Rate Tween — Emission rate transition
Simulation Animations
- Simulate Particles — Particle simulation control
Common Parameters
- Duration: 0.1–5.0s typical (start/stop: instant, emission tween: 1.0–5.0s)
- Easing: EaseInOutQuad for smooth emission changes, Linear for rate control
- Loop Type: None (one-time), Loop for continuous particles
Best Practices
- Use particle playback for VFX triggers
- Use emission rate tweens for dynamic particle intensity
- Use loop particles for ambient effects
- Optimize particle counts for mobile devices
Next: Easing Curves