Camera Animations
Camera Animations control camera movement, framing, and effects — essential for cutscenes, cinematic sequences, and dynamic camera work.
Overview
Purpose: Create dynamic camera work for cutscenes, gameplay, and cinematic sequences
Common Use Cases:
- Cutscenes: Smooth camera movements for storytelling
- Gameplay Transitions: Camera shifts between gameplay modes
- Zoom Effects: Dramatic zoom-ins for emphasis
- Shake Effects: Impact feedback, explosions, hits
- Orbit Movements: Circular camera paths around objects
- Look At: Camera following targets dynamically
Animation Types
Movement Animations
- Camera Move To — Smooth camera positioning
- Camera Pan To — Lateral camera movement
- Camera Zoom To — FOV zoom effect
- Camera Cut To — Instant camera cut
Look Animations
- Camera Look At — Look at target object
- Camera Follow Target — Follow moving target
Orbital Animations
- Camera Orbit Around — Orbit around point
- Camera Spin Loop — Continuous camera spin
Effect Animations
- Camera Shake — Shake effect
- Camera Punch Position — Strong impact shake
- Camera Breath Zoom — Breathing zoom effect
- Camera Flash Shake — Dramatic flash shake
Advanced Animations
- Camera Dolly Move — Dolly camera movement
- Camera Bob Motion — Bobbing motion
- Camera Drift Motion — Drifting camera motion
Common Parameters
- Duration: 1.0–5.0s typical (cuts: instant, moves: 1.0–3.0s, orbits: 3.0–10.0s)
- Easing: EaseInOutQuart for smooth moves, EaseOutElastic for dramatic effects
- Loop Type: None (one-time), Loop for continuous effects (Orbit, Spin)
Best Practices
- Chain Camera Move To + Camera Look At for cinematic reveals
- Use Camera Shake + Camera Punch Position for impactful moments
- Use smooth easing for natural camera movement
- Test camera animations in Play Mode for proper framing
Next: Audio Animations