Skip to main content

Camera Animations

Camera Animations control camera movement, framing, and effects — essential for cutscenes, cinematic sequences, and dynamic camera work.

Overview​

Purpose: Create dynamic camera work for cutscenes, gameplay, and cinematic sequences

Common Use Cases:

  • Cutscenes: Smooth camera movements for storytelling
  • Gameplay Transitions: Camera shifts between gameplay modes
  • Zoom Effects: Dramatic zoom-ins for emphasis
  • Shake Effects: Impact feedback, explosions, hits
  • Orbit Movements: Circular camera paths around objects
  • Look At: Camera following targets dynamically

Animation Types​

Movement Animations​

  • Camera Move To — Smooth camera positioning
  • Camera Pan To — Lateral camera movement
  • Camera Zoom To — FOV zoom effect
  • Camera Cut To — Instant camera cut

Look Animations​

  • Camera Look At — Look at target object
  • Camera Follow Target — Follow moving target

Orbital Animations​

  • Camera Orbit Around — Orbit around point
  • Camera Spin Loop — Continuous camera spin

Effect Animations​

  • Camera Shake — Shake effect
  • Camera Punch Position — Strong impact shake
  • Camera Breath Zoom — Breathing zoom effect
  • Camera Flash Shake — Dramatic flash shake

Advanced Animations​

  • Camera Dolly Move — Dolly camera movement
  • Camera Bob Motion — Bobbing motion
  • Camera Drift Motion — Drifting camera motion

Common Parameters​

  • Duration: 1.0–5.0s typical (cuts: instant, moves: 1.0–3.0s, orbits: 3.0–10.0s)
  • Easing: EaseInOutQuart for smooth moves, EaseOutElastic for dramatic effects
  • Loop Type: None (one-time), Loop for continuous effects (Orbit, Spin)

Best Practices​

  • Chain Camera Move To + Camera Look At for cinematic reveals
  • Use Camera Shake + Camera Punch Position for impactful moments
  • Use smooth easing for natural camera movement
  • Test camera animations in Play Mode for proper framing

Next: Audio Animations