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Looping and Repeating Animations

Looping allows animations to repeat continuously instead of completing once.

Overview​

Purpose: Create continuous, repeating animations

Loop Types:

  • Simple Loop: Repeats entire sequence
  • Ping-Pong Loop: Plays forward, then reverse
  • Custom Loop: User-defined loop logic

Configuration​

  • GraphExecutor Setting: Enable "Loop Graph" in GraphExecutor component
  • Node-Level Looping: Some animation nodes have built-in loop options
  • Manual Looping: Connect last node back to trigger (advanced)

Best Practices​

  • Use looping for continuous background animations
  • Use ping-pong for breathing/pulsing effects
  • Test looping for proper behavior
  • Consider performance when using loops

Next: Graph Composition