Looping and Repeating Animations
Looping allows animations to repeat continuously instead of completing once.
Overview
Purpose: Create continuous, repeating animations
Loop Types:
- Simple Loop: Repeats entire sequence
- Ping-Pong Loop: Plays forward, then reverse
- Custom Loop: User-defined loop logic
Configuration
- GraphExecutor Setting: Enable "Loop Graph" in GraphExecutor component
- Node-Level Looping: Some animation nodes have built-in loop options
- Manual Looping: Connect last node back to trigger (advanced)
Best Practices
- Use looping for continuous background animations
- Use ping-pong for breathing/pulsing effects
- Test looping for proper behavior
- Consider performance when using loops
Next: Graph Composition