Event-Driven Architecture
Event-driven architecture uses events to communicate between systems and trigger animations.
Overview
Purpose: Create flexible, decoupled animation systems using events
Common Patterns:
- Event Nodes: Fire Unity Events when animations complete
- Custom Events: Trigger animations via event names
- Event Handlers: Listen for events and respond
- Event Managers: Centralized event management
Best Practices
- Use events for decoupled systems
- Use descriptive event names
- Document event names used in your project
- Test event integration thoroughly
Next: Looping