Connections & Flow
Master the art of connecting nodes to create complex, flowing animation sequences. Learn about different connection types, flow control, and advanced connection techniques.
🔗 Understanding Connections
Connections are the lines that link nodes together, defining the flow of execution in your animation graph. They determine the order and timing of animations.
Connection Types
Execution Connections
Control the flow of execution between nodes.
[Trigger] ──→ [Animation] ──→ [Wait] ──→ [Effect]
Properties:
- Source Node - Node that triggers the connection
- Target Node - Node that receives the trigger
- Connection Type - Execution, Data, or Event
- Priority - Execution priority
Data Connections
Pass data between nodes.
[Timer] ──→ [Condition] ──→ [Animation]
│ │
└─ Duration ─┘
Properties:
- Data Type - Type of data being passed
- Data Value - Actual data value
- Validation - Data validation rules
- Conversion - Automatic type conversion
Event Connections
Send events between nodes.
[Button] ──→ [Event] ──→ [Animation]
│ │
└─ Click Event ─┘
Properties:
- Event Type - Type of event
- Event Data - Event payload
- Target - Event target
- Priority - Event priority
🎯 Creating Connections
Basic Connection
- Hover over a node's output port
- Click and drag to another node's input port
- Release to create the connection
- Verify the connection is valid
Connection Validation
The system automatically validates connections:
- Type Compatibility - Ensures compatible data types
- Node Compatibility - Ensures nodes can work together
- Circular Dependencies - Prevents infinite loops
- Required Parameters - Ensures all required data is provided
Connection Properties
Right-click on a connection to access properties:
- Connection Type - Change connection type
- Data Mapping - Map data between nodes
- Condition - Add execution conditions
- Delay - Add execution delay
🌊 Flow Control
Sequential Flow
Execute nodes one after another.
[Start] ──→ [Animation 1] ──→ [Animation 2] ──→ [Animation 3]
Use Cases:
- Step-by-step sequences
- Ordered animations
- Sequential effects
- Choreographed movements
Parallel Flow
Execute multiple nodes simultaneously.
[Start] ──→ [Animation 1]
│
└──→ [Animation 2]
│
└──→ [Animation 3]
Use Cases:
- Simultaneous animations
- Complex effects
- Multi-object animations
- Synchronized sequences
Conditional Flow
Execute different paths based on conditions.
[Start] ──→ [Condition] ──→ [Animation A]
│ │
└─── False ─┴──→ [Animation B]
Use Cases:
- Branching logic
- State-based animations
- Conditional effects
- Dynamic behavior
Loop Flow
Repeat sequences of animations.
[Start] ──→ [Animation] ──→ [Wait] ──→ [Loop] ──→ [Animation]
│ │
└─────────── Loop Back ──────────────┘
Use Cases:
- Repeating animations
- Idle animations
- Continuous effects
- Pattern sequences
🎨 Advanced Connection Techniques
Connection Splitting
Split a single connection to multiple targets.
[Trigger] ──→ [Animation 1]
│
└──→ [Animation 2]
│
└──→ [Animation 3]
How to Create:
- Create the first connection
- Right-click on the connection
- Select "Split Connection"
- Drag to additional targets
Connection Merging
Merge multiple connections into one.
[Trigger 1] ──→ [Animation]
[Trigger 2] ──→ [Animation]
[Trigger 3] ──→ [Animation]
How to Create:
- Create multiple connections to the same target
- Right-click on the target node
- Select "Merge Connections"
- Configure merge behavior
Connection Filtering
Filter connections based on conditions.
[Trigger] ──→ [Filter] ──→ [Animation]
│ │
└─ Condition ─┘
Filter Types:
- Value Filter - Filter by data value
- Type Filter - Filter by data type
- Time Filter - Filter by timing
- Custom Filter - User-defined filter
Connection Delays
Add delays to connections.
[Trigger] ──→ [Delay] ──→ [Animation]
│ │
└─ 0.5s ────┘
Delay Types:
- Fixed Delay - Constant delay time
- Random Delay - Random delay range
- Conditional Delay - Delay based on condition
- Dynamic Delay - Delay based on data
🔄 Data Flow
Data Types
Different types of data can flow between nodes:
Primitive Types
- Float - Decimal numbers
- Integer - Whole numbers
- Boolean - True/False values
- String - Text data
Vector Types
- Vector2 - 2D vectors
- Vector3 - 3D vectors
- Vector4 - 4D vectors
- Quaternion - Rotations
Unity Types
- GameObject - Unity objects
- Transform - Transform components
- Color - Color values
- AudioClip - Audio assets
Custom Types
- Custom Objects - User-defined objects
- Enums - Enumeration values
- Structs - Custom data structures
- Classes - Custom classes
Data Conversion
Automatic conversion between compatible types:
[Float] ──→ [Vector3] ──→ [Color]
1.0 (1,1,1) White
Conversion Rules:
- Float to Vector - Replicate value
- Vector to Float - Use magnitude
- Color to Vector - Extract RGB values
- String to Number - Parse string value
Data Validation
Validate data before it reaches nodes:
[Input] ──→ [Validator] ──→ [Animation]
│ │
└─ Invalid ─┴──→ [Error Handler]
Validation Types:
- Range Validation - Check value ranges
- Type Validation - Check data types
- Format Validation - Check data format
- Custom Validation - User-defined validation
🎭 Event System
Event Types
Different types of events can be sent between nodes:
Animation Events
- Animation Started - When animation begins
- Animation Completed - When animation ends
- Animation Paused - When animation pauses
- Animation Stopped - When animation stops
Trigger Events
- Trigger Activated - When trigger fires
- Trigger Deactivated - When trigger stops
- Trigger Condition Met - When condition is satisfied
- Trigger Condition Failed - When condition fails
Custom Events
- User Defined - Custom event types
- System Events - System-level events
- External Events - Events from external systems
- Debug Events - Debug and logging events
Event Handling
Handle events in your animation graphs:
[Event] ──→ [Handler] ──→ [Response]
│ │
└─ Event Data ─┘
Handler Types:
- Event Listener - Listen for specific events
- Event Filter - Filter events by criteria
- Event Router - Route events to different handlers
- Event Aggregator - Collect multiple events
Event Broadcasting
Broadcast events to multiple targets:
[Event] ──→ [Broadcaster] ──→ [Target 1]
│ │
└───────────┴──→ [Target 2]
│
└──→ [Target 3]
Broadcasting Types:
- Direct Broadcast - Send to specific targets
- Broadcast All - Send to all connected nodes
- Conditional Broadcast - Send based on conditions
- Delayed Broadcast - Send after delay
🎨 Visual Connection Design
Connection Styles
Customize the appearance of connections:
Line Styles
- Solid Line - Standard connection
- Dashed Line - Conditional connection
- Dotted Line - Data connection
- Thick Line - High priority connection
Connection Colors
- Blue - Execution connections
- Green - Data connections
- Orange - Event connections
- Red - Error connections
- Purple - Custom connections
Connection Animations
- Flow Animation - Animated flow along connection
- Pulse Animation - Pulsing connection
- Glow Effect - Glowing connection
- Particle Effect - Particle flow along connection
Connection Labels
Add labels to connections for clarity:
[Trigger] ──→ [Animation]
│ │
└─ "On Click" ─┘
Label Types:
- Execution Labels - Describe execution flow
- Data Labels - Describe data being passed
- Event Labels - Describe events being sent
- Custom Labels - User-defined labels
🚀 Performance Optimization
Connection Efficiency
Optimize connections for better performance:
Minimize Connections
- Use fewer connections when possible
- Combine similar connections into groups
- Remove unused connections regularly
- Optimize connection paths for efficiency
Connection Caching
- Cache frequently used connections
- Pre-calculate connection values
- Use connection pooling for dynamic connections
- Optimize connection validation
Memory Management
Manage memory usage of connections:
Connection Cleanup
- Remove unused connections automatically
- Garbage collect old connections
- Limit connection count per node
- Use connection pooling for dynamic connections
Data Optimization
- Minimize data transfer between nodes
- Use efficient data types when possible
- Cache frequently used data
- Optimize data conversion
🔧 Troubleshooting Connections
Common Issues
Connection Errors
- Invalid Connection - Check node compatibility
- Missing Data - Ensure all required data is provided
- Type Mismatch - Verify data types match
- Circular Dependency - Check for infinite loops
Performance Issues
- Too Many Connections - Reduce connection count
- Heavy Data Transfer - Optimize data being passed
- Frequent Validation - Cache validation results
- Memory Leaks - Clean up unused connections
Debugging Tips
- Use Debug Mode - Enable connection debugging
- Add Breakpoints - Pause execution at connections
- Log Connection Data - Log data being passed
- Visualize Flow - Use flow visualization tools
Debug Tools
Connection Inspector
Inspect connection properties and data:
- Connection Type - Type of connection
- Data Flow - Data being passed
- Execution Order - Order of execution
- Performance Metrics - Connection performance
Flow Visualizer
Visualize the flow of execution:
- Execution Path - Path of execution
- Data Flow - Flow of data
- Event Flow - Flow of events
- Performance Hotspots - Performance bottlenecks
🎉 What's Next?
Now that you understand connections and flow:
📚 Learn More
- Animation Types - Explore different animations
- Advanced Features - Complex workflows
- Examples & Tutorials - Complete examples
🎯 Start Creating
- UI/UX Animations - Complete UI examples
- Camera Animations - Cinematic sequences
- Custom Actions - Create your own functionality
🎊 Flow mastery achieved! You're ready to create complex animation sequences!
Let's explore animation types! Check out the Animation Types guide!